Fixed a bug where Victor and Olivia's dialogue box would sometimes cut out during marriage. Fixed an issue where some SVE events were missing music. Added 4 new food recipes. file size 1.2 MB. Players can now play JotPK in Abigail's room on her Super Neendo console. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Changed how players enter and leave the lost woods (not the secret forest with the stump farming). When I load the game I get this in my log:[SMAPI] Found 17 mods with warnings:[SMAPI] Skipped mods[SMAPI] -- … Fixed an issue where spouse objects would not appear on IF2R. Fixed an issue on IF2R where players couldn't ride their horses back from the west of the bus stop. Aug 23rd, 2019. Removed iridium sprinklers from Sophia's ledger. Removed Morris' bus stop event where he advertised the Joja membership directly to the player. 09-19-2020: Added a 12 heart event for Claire. Fixed an issue where FlashShifter had no determination. Hilltop Immersive Farm Mod. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Stardew Valley Expanded - (Spanish - Castellano), Stardew Valley Expanded For Chinese Simplified, Stardew Valley Expended - Version Francaise, Stardew Valley Expanded - Turkce ESKI VERSIYON, Stardew Valley Expanded Korean Translation, Stardew Valley Expanded in Spanish Full Espanol, Stardew Valley Expanded for Spanish - ABANDONADA, (SVE) Stardew Valley Expanded Companions - NPC Adventures, (SVE) Stardew Valley Expanded Companions - NPC Adventures TURKCE CEVIRI, (SVE) Stardew Valley Expanded Companions - NPC Adventures-unofficial-mardrest, (SVE) Stardew Valley Expanded Companions - NPC Adventures-unofficial.1-mardrest (Russian edit), Better Crops and Artisan Goods in SVE (Supports MSVE), Categorized Custom Warps For Stardew Valley Expanded (And Other Mods), Categorized Custom Warps For Stardew Valley Expanded (And Other Mods) - Chinese, Custom NPC - Belos English Translation SVE Version, Custom NPC - OpenFire English Translation SVE Compatible, DEPRECATED - Baechu-styled portraits for Child to NPC for SVE, DEPRECATED - Baechu-styled Portraits for Seasonal Outfits for SVE, DEPRECATED - Baechu-styled portraits for SVE, Krobus Dialogue Expansion Mod Pack SVE - Spanish, Seasonal Outfits - Slightly Cuter Aesthetic for SVE, Shie Portraits extended (Shie-esque portraits), Slightly Cuter Sprites for Stardew Valley Expanded (SVE), SVE Furry Mod - Compatibility Patch (Sophia), SVE Susan's character replacement.hztired, Victor And Olivia Character - Stardew Valley Expanded (SVE), (Framework Mod) This mod allows SVE to load into SMAPI. Archived. Removed the broken billboard in town. Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's. IMMERSIVE FARM 2 REMASTERED CONFIGURATIONS Farm Sand Box Layout Default = “False” Transforms IF2R into a more standard farm map, excluding predetermined crop fields, shed building, and static fences. SMAPI no longer spams the log stating update keys are missing from SVE. She no longer showcases a certain emotion. This insures players can see these events and they don't trigger later in the day. If players are updating to 1.7, they must remove "[zCP] FlashShifter's Seasonal Edits" and "[CP] Karmylla's Immersive Maps - SVE EDITION" from their mods directory. 09-29-2020: Changed 'Joja Cola' from trash to and artisan good once players have completed the Joja storyline. resulted in loss of friendship. Changed Olivia's residence to "The Jenkins' Residence". Changed how SVE NPCs are loaded into festivals. Added over 100 new locational messages! Fixed an issue where Andy was in the same spot as Kent at the saloon. Overhauled Marlon's schedule. Players no longer receive the rusty key from Gunther. Several of Sophia's schedules have been slightly altered to reflect this change. Lewis' event has been altered a tiny bit to reflect this change. You must now manually replace the IF2R tilesheets when the Greenhouse is fixed and for IF2R map recolors. SVE's second NPC farmer, Susan, has been added! Added three new maps: Crimson Badlands, Desert Railway, and ???. Edited Demetrius' "cave" event for IF2R. Added schedule dialogue for SVE and vanilla NPCs. Edited the hardwood fence configuration. !!!NOTICE!!! Grampleton orange chicken registered as a cooking item and was required to make in order to complete the cooking achievement. Leah's schedule on Sundays has been changed. Deleted many flowers in Cindersap Forest due to requests. Removed the harder community center bundle configuration until further notice. 09-15-2020: Fixed a crash that would occur after players saw a "certain event" in the joja quest line. Players will need to explore to find it! Edited Robin's letter she sends to players where she aplogizes for making fun of the cottage in the vanilla intro (IF2R). Added a new graphic and section to the SVE decriptions page: "New NPCs". Added a new event for Jas. : This update removes this map. Changed the location of Harvey's 10 heart event from the railroad to grampleton fields. Susan no longer occupies the same space as Leah at the summit. Added Victor, Olivia, Sophia, and Claire to the intervention events. Please go to that page for details on the special features of the map. Players can get detailed information on all configurations. Reduced SVE NPC activity specific dialogue, allowing players to converse with them. (Seeing the mod author fix all of these bugs fills you with determination!!!). Buildings cost more gold and require more resources to construct. Fixed an issue where players couldn't trigger Kent's 10 heart event when meeting the required conditions. Fixed an issue where Secret Note #18 still wasn't obtainable (look near the Oasis by the water). Fixed a bush by Clint's house that prevented Leah from moving. Players will now receive strawberry seeds from Andy if they skip his intro cutscene. Added movie reactions and concession tastes for all SVE characters. Reorganized Olivia and Sophia's marriage dialogue. SVE's first NPC farmer! Fixed a couple typos in some event dialogue. Updated the event guide (optional download). 10-06-2020: Fixed an issue where Gunther clipped into Penny during her dynamic schedule with Sam. Players can now interact with these trees. Come join the fun! Added two new configurations to Grandpa's Farm titled "Larger Greenhouse" and "Remove Greenhouse Objects". New original music will come in a future update. Gunther gives players a different award. 10-16-2020: Shearwater bridge is no longer locked off. Changed a schedule of Morris that had him walking close to penny at night. Redesigned the Pelican Town memorial and fountain. Removed the question fork in Victor's 10 heart event. I would avoid using a mod manager for this specific installation and afterwards if you are using an MM, tell it to ‘use newer file’ if it prompts you there has been an outside change. Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. Moved a tree by the Wizard's Tower by a couple tiles. Fixed an issue where Olivia gave the player wine when dehydrated. : If players are updating SVE, the [ALL] SVE folder must be removed from the mods folder. Added a new sound track from Octopath Traveler: "Reminiscence". Migrated crop phase patches and vanilla map loads to Content Patcher. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. Soil sometimes wasn't watered by sprinklers/rain and crops didn't grow correctly in Town East and Grandpa's Shed Greenhouse (fixed by Esca). Adjusted Marlon's schedule accordingly. Cindersap Forest has added warp patching logic applied to it. 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. 's to the lost woods after players have seen ??? It's not like I'm going to be adding an extra NPC that you can marry. Fixed some typos in the locational messages and events. No dedicated forage area, just meant for running into dandelions and mushrooms now and again. Added 'advanced moves' to many NPCs in all festivals. She'll spend less time in front of her oven, which was triggering the same dialogue over and over. Changed how vanilla locations are loaded through TMX Loader. Also fixes an issue where bushes were "stacked" on top of each other. Remodeled Susan's house and Emerald Farm. Fixed a bug where Olivia would stand in the town plaza all day like a complete weirdo. Fixed an issue where Andy's 6 heart event and Marlon's graveyard event would trigger when it wasn't raining. Fixed an issue where some twig debris clipped into stumps on Grandpa's Farm. Removed the static trees below the bridge on IF2R and replaced them with interactable trees due to requests. Disabled Haley's and Penny's mature events. About this image. This will be removed in SMAPI 3.0. All maps have proper display names as well! Olivia now attends her acrobatics class on Tuesday if married to the player. Added a configuration to SVE titled "CanWalkOverBeachTidepools". - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Added Martin, a part-time Joja employee, as a fully fledged NPC. Added sleeping frames for all Stardew Valley Characters (SVE) characters. Permanently removed Krobus' event. Definitely nothing like that. Players must now reach the bottom of the mines and have played for at least a full year to obtain the key from Marlon. : https://www.patreon.com/StardewValleyExpanded, Blue Moon Vineyard's owner: Sophia - a new female marriage candidate, The Joja customer service representative: Morris, Stardew Valley's Adventurer Guild leader: Marlon, - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Fixed a bug where players didn't receive the rusty key when they skipped Krobus' introductory event. Fixed a tile on IF2R that would prevent players tilling it in. Updated the Manifests to stop spamming to update when there isn't an update and deleted a duplicate update key. Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. Changed the Adventure Guild open time from 2:00pm-10:00pm to 3:00pm-12:00am. Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. I'm going to visit this again later and add unique snow on the roads with its own custom tilesheet. Added a new monster to the Crimson Badlands. Fixed an issue where the Wizard was in two locations at the flower festival and moonlight jellies. Fixed a bug where Sophia mentioned her mom wanting something good for dinner (generic vanilla dialogue). The original creator has since left, but there is an unofficial update provided, that makes it work with the 1.4 patch. They've been replaced with new end dialogue for involved characters. Nerfed the Rapier's maximum damage and critical rate. Added additional lore about Castle Village in Sandy's 5 heart event. Changed an interactable "area" on a certain "map". !!! They can't be gifted and don't appear on the social menu. Secret note 25 is now obtainable through a different method that involves a new event with ???. The player will no longer be warped into the Oasis lake. Large objects and buildings will now cast realistic shadows. This tree was preventing vision of the log and entrance to the secret woods, confusing players. Go to \Stardew Valley\Mods\[CP] Immersive Farm 2 Remastered\assets and replace the Farm.tbin file with own Farm.tbin file found in my download. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. Fixed an issue where Haley and Marnie would get stuck during their schedule in Cindersap Forest. Fixed an issue where players weren't getting artifacts on the farm. Joja products are now 10% cheaper than Pierre's. Fixed a bug where players couldn’t catch the founder fish. Fixed an issue where out of season forage would hang around the beginning of the new season. Players can now refill their watering can from the town fountain. Changed grass spawn locations on IF2R. Made more SVE tilesheets targetable by other modders. Added portraits to several location messages, such as when the player pets Dusty. Pierre's schedule has been changed. IF UPDATING SVE: Players must type "world_bushreset" in their SMAPI console and download Karmylla's new SVE file. Claire is no longer tired at Joja Mart if players married her. Added new cover art titled 'The Joja Family', a new Joja section on the descriptions page, and all new display images! 10-05-2020: Farmhands can no longer trigger the Joja route map changes, must now be done by the host (so the changes reflect for all players). Added roof windows to Grandpa's Shed upon restoration. They'll now organically cycle through different dialogues. Traveling cart merchant portrait now shows at the night market. The Wizard no longer refers to finding an apprentice (dialogue) if Morgan is present. Added more areas to plant fruit trees in the IF2R greenhouse. Yep. Fixed typos in Penny's seven heart event. Fixed a glitch during Morris' event where the player could see the void on the bottom of the screen. Fiddlehead ferns no longer spawn outside the secret woods. Please see the credits section on the bottom of the page! Greenhouse will now state it's in ruins and will be inaccessible until the player has fixed it via Joja or bundles. I forgot to put the event triggers back!). Sandy would ask what the weather was like in Stardew Valley, while visiting Stardew Valley. Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach. Fixed an issue where Sophia and Claire's 12 heart part 1 events had incorrect viewports and positions on Grandpa's Farm. report. Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school. It's not in the same area it used to be! Over 300 locational messages have been rewritten. Stardew Valley Expanded - Immersive Farm 2 Remastered Configurations. Fixed an issue where Pierre didn't have dialogue during Spirit's Eve. These events are not included in the guide. Added a new explorable area for Immersive Farm 2 Remastered (IF2R). -George, Evelyn, and Willy didn't show up at the Spirit's Eve festival. Fixed an issue where the player would get stuck during Lewis' and Marnie's six heart event. from Morris in their Joja route. 10-18-2020: Fixed an issue where adding a false dependency for ATDSV caused a circular dependency issue, preventing SVE from loading (sorry about that). Rasmodius has received a new event, taking place in his tower. Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. Upon entering the Immersive Farm 2 Remastered configurations watering can at the winter Star festival to female as! 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