Archived. us on Twitter! Spoiler piperjj wrote: Question: So If I wanted to uninstall one of the towns would I still have to follow the same steps as if I were uninstalling the entire mod? Page 128 of 133 - Expanded Towns and Cities (SSE) - posted in File topics: In response to post #77014063. Posted by 3 years ago. And would I suffer any effects? Check Out This Mod. The author, missjennabee, also added player homes to the different holds and populated the new buildings with NPCs. #71643933, #71646543, #72623863 are all replies on the same post. 1. The changes to the inns are all optional. Sexyowl wrote: The old version is on the Oldrim (LE) page. Just wondering if anyone has had any issues porting ETC to SSE. For smaller settlements, I use {Expanded Towns and Cities} as my foundation, then add other mods that touch on settlements it doesn't touch such as the {Great Town} or {Great Hold} series. Page 123 of 134 - Expanded Towns and Cities (SSE) - posted in File topics: In response to post #72021848. Expanded Towns and Cities is a major overhaul mod for the minor holds, such as Falkreath and Dawnstar, but also for the smaller villages such as Kynesgrove and Rorikstead. PC Classic - Help I'm starting a new "painful realism" playthrough where I get a bunch of economy mods, realistic needs and diseases, morrowloot, and frostfall and never, ever fast travel. Spoiler Maisownsyou wrote: This is THE city mod for me so i really want to know if it will continue to be worked on marob307 wrote: yes she is comeback I certainly hope so :( This has always been my favorite city overhaul, and I almost wish … I like to collect the different kinds) The Rabbit Hole (Adds a new dungeon) The Great Cities (Makes some of the towns and cities bigger) Paarthurnax Dilemma (Allows you to not have to kill Paarthurnax and stay with the Blades) Dark Fantasy Menu (Gives the opening menu a new image) EtaC does have some detractors who feel it adds too much (especially the old Skyrim version), but I like it and feel it fits the game well enough. etac for sse - posted in Skyrim Special Edition Mod Talk: hey guys any news about expanded towns and cities for sse? 1 Features 2 Compatibility 2.1 Compatible 2.2 … Does Expanded Towns and Cities work for the Special Edition? #77093763 is also a reply to the same post. Expanded Towns & Cities or Holds? Expanded Towns and Cities. Either stick with an older version of Better Dyanmic Snow, or remove the ETaC BDS patch from your load order (if you do this, first move yourself to an interior location far from … PC SSE - Mod Hello everyone, I am curious as to whether or not it is possible to update Expanded Towns and Cities for the Special Edition and if not, if I were to take the ESP files and save it with the Creation Kit and then Optimize the meshes with SSE NIF, would it then work? Thanks for watching our Skyrim Mod Spotlight!Support us on us on Facebook! Mind you Im currently mid-game. Close. The Oldrim Nexus page hasnt been updated in some time so Im thinking its abandoned most likely. For interest; I also use Unique Locations - Riverwood Forest, Simply Bigger Trees, and Trees In Cities. I'll only mention their conflicts if it's related to ETaC content. Expanded Gemstones (Personal favorite. Page 134 of 134 - Expanded Towns and Cities (SSE) - posted in File topics: Quick PSA: The patch for Better Dynamic Snow bundled in the ETaC download is NOT compatible with Better Dynamic Snow 3.0 or later. its really hard top play the game without it. Porting: Expanded Towns and Cities (ETC) PC SSE - Help. Spoiler tataunka346 wrote: Is the old version of this mod not available for SE? Porting: Expanded Towns and Cities (ETC) PC SSE - Help. This overhaul adds improvements that range from subtle to highly noticeable, adding a fresh look to Skyrim that surpasses that of basically every other mod on this list. I have to admit that picking a single city overhaul as the winner was a difficult task, but Expanded Towns and Cities does it well. Page 124 of 129 - Expanded Towns and Cities (SSE) - posted in File topics: In response to post #71642153. This post reviews ETaC compatibility with player homes in Riverwood: Leaf Rest, Maple Forest house, Riverwood Lodge, Riverwood Keep, Anna's Riverside Cabin.